AI RPG in your browser Level up one sentence at a time.

Type what your hero does and the storyteller plays the world back to you. One-click trackers make it an RPG: health and mana that drain, gold that piles up, a quest log, a pack, and XP that carries you to the next level, on screen and saved with the story.

Price
Free to start
Trackers
HP, mana, XP, gold
Platform
Any browser, no install
The Fenlight RoadTurn 48Adventure HUD

Sefa Lindqvist

Debt collector of the fen roads

Level4

XP0 / 100

AchievementLevel Up!The character grows stronger.

Health
85 / 100
Mana
60 / 100
Gold
65 / 500

QuestActive

The Ferry Debt

  • Find the ferryman’s ledger (done)
  • Cross the fen before dark (done)
  • Pay the toll at Thornwick Ford

Pack

  • Health Potion ×2
  • Iron Key
  • Wyrm Scale

Last move · Do+25 XP

I slay the bog wyrm before it reaches the ferry.

The short answer

What is an AI RPG?

An AI RPG is a role-playing game run by an AI game master: you describe what your character does in your own words, and the AI tells you how the world responds. On LoreWeaver it plays in the browser, and Loom templates add the game itself, one click each: meters for health, mana, gold, and XP, a level that rises as XP fills, a quest log, and an inventory, all moved by what you write. You can play 20 turns of any community world without an account, and the free plan carries on with unlimited replies from the free storyteller and 25 premium replies a day.

Updated

RPG trackers in the Loom, each a single click to install
9
turns of any world before you make an account
20
ways a dice check can land, from critical success to critical failure
4
turns a day with the free storyteller
Unlimited

Under the sheet

Every bar is a counter you can tune.

Each RPG template is a set of Loom threads that read your move before the storyteller replies. They keep their numbers in named counters, and the HUD at the top of the story shows them as bars, a quest log, and a pack.

Every value stays editable after you install a template: make spells cheaper, let a level take 200 XP, or write a thread that keeps the ferryman silent until gold passes 100. Counters can appear in any text the Loom writes, so a meter labeled “XP, level {{level}}” keeps the level on screen.

Read the Loom guide
The counters behind LoreWeaver’s RPG templates, with the values they ship with
CounterHow the template moves it
hpStarts at 100. Drops 15 when your move says you are hurt, wounded, or hit, and a defeat scene plays when it reaches 0.
xpGains 25 when your move says you defeat, slay, solve, or discover something. At 100 it resets to 0 and the level rises.
levelStarts at 1 and rises by 1 each time XP fills, with a “Level Up!” achievement on screen.
manaStarts at 100. Each spell costs 20; short of that, the spell fizzles until you rest, meditate, or sleep.
goldStarts at 25 on a 500-coin meter. A move that mentions loot, coin, or gold adds 20, 55% of the time.

The RPG layer

What turns a story into a game.

See how memory and lore carry a campaign
01

Your hero

One character, any world.

Save your hero as a persona with a name, a portrait, and up to 5,000 characters of class, gear, and history, then bring them into any story you start.

02

Progression

Levels earned in the fiction.

With Leveling & XP installed, a win in your move adds 25 XP. At 100 the level rises, an achievement appears, and the storyteller is told to write the moment your hero grows.

03

Vitals

Danger with a number on it.

Health drops when your move says you are hurt, and a defeat scene plays when it runs out. Mana pays for every spell, and when the well runs dry the next one sputters until you rest.

04

The pack

Items that stack and run out.

Starting supplies land in an inventory with quantities and descriptions. Drinking a potion uses one, a key is spent on the door it opens, and loot you find stacks onto what you carry.

05

Quests

Objectives the story notices.

A quest opens with its objectives listed, and each can tick off when your move mentions what it needs. The storyteller hears about every new quest and finished objective, so the scene answers to them.

06

Dice

A roll for the risky moves.

Skill Checks rolls 1d20 against DC 12 when you try to sneak, climb, or persuade, and Boss Fight gives the big enemy a health bar of its own to wear down.

Where to adventure

Pick a world, then pick a fight.

Browse every genre

Build your own

From one sentence to a playable RPG.

  1. 01

    Pitch

    Describe the game in a line.

    Type an idea, such as a debt collector working the fen roads, and the storyteller builds a title, premise, tone, rules, and opening scene for you to edit.

  2. 02

    Install

    Add the trackers you want.

    Open the Loom’s templates and add Health System, Mana & Spellcasting, Coin Purse, and the rest, one click each. Their bars appear on the first turn of a new story.

  3. 03

    Rules

    Write the house rules.

    Put classes, magic, and limits in the style rules, and give towns, factions, and rivals lore cards so they return whenever they are named.

  4. 04

    Tune

    Play, then tune the curve.

    Play a few sessions, then adjust: rarer gold, a gentler climb between levels, a boss with more health. Branch before a big fight to play it two ways and keep both.

Plan events and trackers with the Loom

RPG openings

Start at level one with a line like these.

More openings by genre
  1. 01

    “I am a level-one rat catcher, and the rats under this city have started keeping ledgers.”

  2. 02

    “The guild pays by the head, my sword is rented, and the rent is due at dawn.”

  3. 03

    “Two potions, one iron key, and a note in my own handwriting: do not open the door.”

  4. 04

    “Our caravan carried the duke’s taxes. Now it carries us, and the bandits want the money back.”

  5. 05

    “I failed the mage trials by a single spell. The tower’s cellar does not check results.”

  6. 06

    “My mentor left me her map, her debts, and a dragon who says she still owes him a game of cards.”

Questions

Before you roll a character.

01Is there a free AI RPG I can play in my browser?

Yes. LoreWeaver runs in the browser on a computer, tablet, or phone, with nothing to install. Play 20 turns of any community world without an account, then continue on the free plan with unlimited replies from the free storyteller and 25 premium replies a day. Paid plans start at $7.99 a month.

02Does it have stats, levels, and an inventory?

Yes, through Loom templates. Health System, Mana & Spellcasting, Coin Purse, Leveling & XP, Quest Tracker, and Inventory & Keys each install in one click, and their bars, quest log, and pack sit in a HUD at the top of the story.

03How does leveling up work?

With Leveling & XP, a move that says you defeat, slay, or solve something adds 25 XP. When XP reaches 100, your level rises by 1, XP starts again from 0, a “Level Up!” achievement appears, and the storyteller plays out the moment. Every number can be changed.

04Are there dice rolls and combat?

Yes. Skill Checks roll 1d20 against DC 12 on risky moves, Boss Fight tracks an enemy’s health bar, and any Loom thread can roll standard notation such as 2d6+3 or 4d6kH3 against a DC you set, with critical successes and failures marked.

05Will it remember my character and progress?

Yes. Tracker values save with the story, so your health, gold, and pack are where you left them. Memories are written every few replies, a running recap keeps the arc, and lore cards bring back people and places whenever they are named.

06Can I make my own AI RPG?

Yes. Pitch a world in a sentence or build it by hand, install the trackers you want, write classes and rules into the style rules, and publish it to the Hub when it is ready for other players.

07Can I play with friends?

Not in the same story. Each story is one player and the storyteller, but you can publish your world to the Hub, and every friend who plays it gets a copy of their own.

Keep exploring

More ways to play a hero.

Level one

The road is open, and the XP bar is empty.

Free to start, in any browser, with every tracker a click away.