The Loom
Hunger you can see.
Survival mechanics aren’t on by default. The Hunger & Thirst template adds two meters that fall over time and bite when ignored, and Campfire & Warmth adds a cold that kills.

Survival stories are built on scarcity and debts: the medicine you traded away, the settlement you didn’t defend, the raider you spared. LoreWeaver keeps all of it across sessions, so the wasteland answers for what you did.
The short answer
Yes. On LoreWeaver the storyteller plays out your wasteland in full scenes and remembers bargains, losses, and grudges across sessions through memories and recaps. Survival pressure is something you add with the Loom: hunger and thirst meters, an ammo counter, an inventory with quantities, and a clock that turns day to night.
Updated
A post-apocalyptic scene
Surviving in the ruins after the old world fell.
This is how a post-apocalyptic story reads once it is under way: the storyteller plays the world and everyone in it, and the reply box waits for your move.

Halverson Street · Dusk
Reyes
“That sign wasn’t there yesterday. Neither were they. Two shells, one road out, and you promised the depot we’d come back.”
From the Hub
Post-Apocalyptic on LoreWeaver
The Loom
Survival mechanics aren’t on by default. The Hunger & Thirst template adds two meters that fall over time and bite when ignored, and Campfire & Warmth adds a cold that kills.
Inventory
Food, water, medicine, and ammo live in a Loom inventory with quantities, shown in the story HUD. Threads can check what you carry, and the Ammo Counter clicks empty when it’s gone.
Factions
Traders, raiders, and cults each get a faction card with their territory and terms. Memories hold the deals you made, so the convoy you shorted remembers you next time.
World state
Loom flags and counters can track your settlement’s population, defenses, or morale and change the story when they rise or fall. Rewind a bad night and they roll back with it.
Day and night
Day / Night & Weather cycles the hour and the weather every few turns and colors each scene. Pair it with a counter and the dark becomes something you plan around.
Memory
Ruins, notes, and radio fragments you find are saved as memories, so the mystery of how it all ended can build slowly over a long campaign.
Story openings
“The settlement’s water purifier just failed. The only spare parts are in the dead zone, where the last scavenging team went quiet three days ago.”
“A stranger arrives at the gate with a working radio. It’s picking up a news broadcast from the day the world ended, and the broadcast is still updating.”
“You have led your group toward the safe haven for months. Tonight you learn it fell before you took your first step.”
“The old defense network has come back online. It doesn’t know the war is over, and it has marked your settlement as hostile.”
“A trader offers a crate of antibiotics for one thing: the map you swore to burn.”
“Your convoy finds a town with clean water, working lights, and smiling residents. Nobody there will say what happened to the last convoy that stopped.”
Kindred genres
FAQ
Yes, once you add them. Loom templates create hunger, thirst, and ammo meters, and the inventory tracks items by quantity, all visible in the story HUD.
Yes. Deals, betrayals, and rescues are saved as memories and recaps, and faction cards keep each group’s terms, so your reputation follows you down the road.
You can track one. Loom counters and flags can hold population, defenses, or morale and trigger events when they change, while memories keep the settlement’s history.
Any cause works. Describe it in the world’s premise and lore cards, from plague to machines to something cosmic, and the storyteller keeps to it.
Yes. Play 20 replies in any community world as a guest, then continue on the free plan with 25 premium replies a day and unlimited replies from the free storyteller.
Not as its own filter. Survival worlds are usually filed under Sci-Fi, Horror, or Adventure, so this page links to a Hub search instead.
Keep exploring
Supplies are low
Free to start, with a story that remembers every trade.