AI dungeon master for solo campaigns A game master whose villains hold grudges.

Pull up a chair at any hour. LoreWeaver narrates each scene, plays every NPC, rolls checks against the DCs you set, and carries what you did on night three into night thirty, in a D&D-style campaign or a homebrew world of your own.

Price
Free to start
Dice
Checks against a DC
Memory
Kept from night one
The Red Moon MarchesNight 9Your turn

Athletics check · Climb the north wall

17 against DC 15

1d20+4 · rolled 13, plus 4

Success

Dungeon master

Your fingers find the old mortar. Over the parapet, Countess Vey is waiting, still wearing the ash of the chapel you burned.

Health
14 / 22
Quest
Reach Castle Vharn before the moon sets2 of 3
Pack
Signet ring · Rope · Two potions

The short answer

Can an AI be your dungeon master?

Yes. LoreWeaver works as an AI dungeon master for solo play: it narrates each scene, plays every NPC, and keeps the campaign in memories, recaps, and lore cards, so a villain you crossed on the second night still remembers it on the twentieth. Its Loom engine rolls dice in standard notation against a DC you set, and it can keep hit points, quests, and loot on screen. Solo campaigns are free to start: the free plan has unlimited replies from the free storyteller plus 25 premium replies a day.

Updated

replies to try a campaign, with no account
20
premium replies a day on the free plan
25
ready-made Loom templates, from skill checks to boss fights
53
tokens of campaign history in view on the largest plan
100K

Inside a campaign

Nine nights in, the Countess still remembers.

The storyteller plays the Gallows Wood with the open quest, your last stealth roll, your hit points, and an old grudge all in view. Nothing needs explaining again before the next scene.

The Red Moon MarchesNight 9
Your turn
A lantern glowing beside a muddy path through a misty forest at night, with figures hanging from the trees

The Gallows Wood · Midnight

Maren

“Douse the lantern. Vey’s riders sweep this wood at midnight, and after what we did to her chapel, she will not settle for a ransom.”

Running the table

An AI game master that keeps the campaign.

See every dice and tracker option in the Loom guide
01

Memory

Consequences come back around.

Spare the bandit captain and she may return with a debt to settle. Burn the granary and the village remembers whose torch it was. Memories and a running recap carry the campaign, so night thirty still knows what you did on night three.

02

Lore

A setting that keeps its own rules.

Gods, guilds, towns, and old wars live on lore cards that join the scene when they are named. Pin the few that belong in every scene, like the curse your party carries.

03

Dice

Roll against the difficulty.

Loom threads roll dice in standard notation, from 1d20+5 to 4d6 keep the highest three, against a DC you set. Success, failure, and criticals each steer the scene, and every roll appears on screen.

04

Trackers

Hit points, quests, and loot in view.

Stat meters show health, mana, gold, or reputation beside the story. A quest log ticks off objectives, and an inventory holds the keys and potions you pick up along the way.

05

The Loom

Encounters waiting in the dark.

Write threads with conditions: when the party enters the crypt, the lich wakes; when you break the oath, the temple bells fall silent. They fire mid-scene, so the world moves without being asked.

06

Notes

Secrets behind the screen.

Leave the storyteller a session note, such as “the innkeeper works for the cult,” and it reads that note on every turn, playing each scene with the secret in mind.

Dice the Loom understands

Standard notation, rolled where you can see it.

Every check names its dice and a difficulty class. The Loom rolls, compares the total to the DC, and hands the storyteller one of four outcomes: critical success, success, failure, or critical failure.

A natural maximum that meets the DC counts as a critical success, and a natural 1 that misses it counts as a critical failure, so a lucky climb and a disastrous one play out differently.

Set up checks in the Loom guide
Dice notation the Loom can roll, with examples
NotationWhat it rollsAt the table
1d20+5One twenty-sided die, plus 5An attack roll or a skill check
2d6Two six-sided dice, addedDamage from a shortsword
4d6kH3Four dice, keep the highest threeRolling ability scores
2d20kH1Two dice, keep the higherA roll with advantage
2d20kL1Two dice, keep the lowerA roll with disadvantage
d100One hundred-sided dieA random encounter or a wild magic table

From an empty table to session one

How to run a solo campaign with an AI DM.

  1. 01

    Choose a campaign

    Play a ready world, or pitch your own.

    Open a community adventure from the Hub, or describe a campaign idea in a line and let the storyteller build its premise, tone, style rules, and opening scene for you to edit.

  2. 02

    Make your hero

    Write your character once.

    Save them as a persona with a name, a portrait, and a description that holds their class, stats, and backstory. The same hero can walk into any campaign.

  3. 03

    Set the rules

    Add dice, hit points, and quests.

    Install Loom templates such as Skill Checks, Health System, and Quest Tracker in one click, then write your house rules into the world’s style rules.

  4. 04

    Play and return

    The table remembers.

    Memories and a running recap carry the campaign from one night to the next. Branch before a risky fight to try another plan without losing the first.

See how campaign memory works

Solo campaign hooks

Open a campaign with a single line.

More openings in the story prompts library
  1. 01

    “I wake in the hold of a slaver ship with a stranger’s signet ring on my finger and no memory of the night before.”

  2. 02

    “Our company lost the war. Four of us are left, crossing enemy country on foot with the general’s body.”

  3. 03

    “The notice board has one job left: escort a sealed coffin north, and do not open it.”

  4. 04

    “I am the court wizard’s apprentice, and this morning the court wizard did not wake up.”

  5. 05

    “The dragon we were paid to kill wants to hire us instead.”

  6. 06

    “The dungeon we cleared last spring has new tenants, and they have rebuilt every trap we sprang.”

Questions

Before your first session.

01What is an AI dungeon master?

An AI dungeon master, or AI DM, is a storyteller that runs a tabletop-style game for you: it describes the world, plays every non-player character, and decides what your choices set in motion. On LoreWeaver it also keeps the campaign’s history, so earlier nights shape later ones.

02Can I play D&D solo with an AI dungeon master?

Yes, in a D&D-style campaign or any system you like. No rulebook is built in, so write your house rules into the world’s style rules and lore cards, and use Loom dice checks for the rolls that matter.

03Does the AI dungeon master roll dice?

Yes, through the Loom. A thread can roll any standard notation, such as 1d20+5 or 4d6kH3, against a DC you set, and the result steers the scene. Each roll appears on screen with critical successes and failures marked, and you can always roll real dice and tell the storyteller what you got.

04Can it track hit points, inventory, and quests?

Yes. Loom threads keep counters and flags, show stat meters such as health or mana, open quests with objectives, and manage an inventory. 53 ready-made templates, including Health System, Quest Tracker, and Inventory & Keys, install in one click.

05Will it remember my campaign between sessions?

Yes, as long as you keep playing the same story, the way a campaign runs. The storyteller saves memories as you play, keeps a running recap, and recalls lore cards when their names come up, so returning after a week does not mean explaining the party’s history again. A new story in the same world starts with fresh memories but keeps every lore card.

06Is the AI dungeon master free?

Yes. Try a community campaign for 20 replies before making an account, then keep playing on the free plan with unlimited replies from the free storyteller and 25 premium replies a day. Paid plans start at $7.99 a month and add premium storytellers and longer campaign memory.

07Can my group play together?

No. Campaigns are solo: one player and one storyteller. Between group nights, it is a handy place to test a homebrew setting, rehearse an NPC, or run a side quest on your own.

08Can I play out loud?

Yes. Call any character in your campaign, speak your move, and hear them answer, with captions to follow. Text-to-speech narration can also read each reply aloud.

Keep exploring

More for solo tabletop players.

The table is set

Session one starts whenever you do.

Free to start, with memory from the first scene.