Four painted adventurer miniatures face a red dragon figure on a candlelit game table, with polyhedral dice and a hand-drawn dungeon map
Your dice, your rules, and a campaign that remembers.

AI for solo tabletop RPGs Your table is ready, even when your group isn’t.

Scheduling ends more campaigns than dragons do. LoreWeaver gives you a game master that runs the world, voices every NPC, rolls real dice through the Loom, and remembers your campaign from one session to the next.

Try it free
20 replies, no account
Dice
1d20 to 4d6kH3
Systems
D&D style or homebrew

The short answer

Can you play a tabletop RPG solo with AI?

Yes. On LoreWeaver the storyteller acts as your game master: it describes the world, plays every NPC, and carries the campaign across sessions with memories and recaps. Loom threads roll dice in standard notation against a difficulty class, quests, stat meters, and an inventory sit in the story HUD, and 43 ready-made templates, from Skill Checks to Boss Fight, install in one click.

Updated

one-click Loom templates for dice, quests, and gear
43
outcomes for every check, both criticals included
4
tokens of the campaign in view per reply, free
6,400
replies to test a campaign before you sign up
20

The workflow

An evening’s session, set up in four steps.

Follow one campaign, The Gilded Road, from an empty table to a dice roll on a rope bridge, with the screen each step happens on.

  1. 01

    Setting

    Build or borrow a campaign.

    Start from a community world on the Hub, or write your own setting with its towns, factions, and threats. Put the rules you play by on a pinned card so they hold in every scene.

    Uses Hub worlds · Lore cards · Pins

    The Gilded RoadLore28 cards
    • MiscPinned

      House rules

      Rests take a full night. A critical hit doubles the dice, not the bonus.

      rules

    • Location

      Castle Arn

      A border keep that changes hands every spring.

      castle · Arn

    • Character

      The Hollowmere wyvern

      Old, clever, and hungry since the floods.

      wyvern · Hollowmere

    • Faction

      The Gilded Company

      Mercenaries who guard the road, for a price.

      company · mercenaries

  2. 02

    Character

    Make your character sheet.

    Save your character as a persona with a name and a backstory, ready for any campaign. Keep the numbers on a pinned card the storyteller can see, and give companions cards of their own.

    Uses Personas · Lore cards

    PersonasTamsin ReedDefault

    Persona

    Tamsin Reed

    Ranger of the eastern marches, twenty-six. Quiet, quick with a bow, and in debt to the Gilded Company for reasons she will not discuss.

    CharacterPinned

    Tamsin’s sheet

    • Level 4 ranger
    • STR 11 · DEX 17 · CON 13
    • WIS 15 · INT 10 · CHA 12
    • Longbow +6 · Shortsword +5
  3. 03

    Dice

    Wire up the dice.

    Install Skill Checks for a 1d20 against DC 12 on risky actions, or write checks of your own. Health System, Leveling & XP, and Quest Tracker fill out the HUD.

    Uses The Loom · Templates

    The Gilded RoadThe LoomThread on

    Risky Action Check

    From the Skill Checks template

    IF
    • Message contains any keywordi try · i attempt · sneak · climb · pick the lock
    THEN
    • Roll dice + check1d20 against DC 12

    Success and failure each steer the narration, and the roll shows on screen.

  4. 04

    Play

    Play now, resume later.

    Run the session in plain text. Next time, memories and the recap bring back the cliffhanger, and a branch lets you replay a fight you would rather not have lost.

    Uses Memories · Recaps · Branches

    The Gilded RoadSession 6Check passed
    Four adventurers on a rocky ridge above a river valley, a castle and waterfalls in the distance

    Wyvern Ridge · Late afternoon

    The game master

    You rolled 17 against DC 14. The rope bridge holds, barely, and the wyvern’s shadow slides across the valley toward Castle Arn.

    Story HUDUpdated this turn

    1. 01Athletics check1d20+3 rolled 17 against DC 14. Passed.
    2. 02Quest: The Hollowmere wyvernObjective 3 of 5, cross the gorge.
    3. 03InventoryRope, two torches, a wyvern-scale buckler.

    ContinuityHeld across 6 sessions

Tools used

The tools behind every step.

Every plan comes with all six, the free plan included.

  • 01

    Dice

    Real rolls, real stakes.

    The Loom rolls 1d20, 2d6+3, or four d6 keeping the highest three, checks the total against a DC, and steers the scene with one of four outcomes, criticals included.

    Every plan

  • 02

    HUD

    A sheet that updates itself.

    Stat meters bound to counters show health, experience, or mana. Quests list their objectives, and the inventory holds items with quantities and descriptions.

    Every plan

  • 03

    Memory

    A campaign with continuity.

    NPCs remember bargains and insults across sessions, each session keeps a running recap, and you can edit any memory when a detail needs fixing.

    Every plan, more on paid plans

  • 04

    Any system

    D&D style, OSR, or homebrew.

    Write the core rules you play by on pinned cards and the storyteller follows them. The Loom rolls the dice in code, so the math is never improvised.

    Every plan

  • 05

    Branches

    Take the fight again.

    Branch before a risky choice, or regenerate a reply and keep the earlier versions. The branch tree shows every path your party took.

    Every plan

  • 06

    Voice

    NPCs out loud.

    Have the narration read aloud, or call an NPC and talk a negotiation through, with captions. The free plan includes 10 voice-call minutes a month.

    Every plan, minutes vary

FAQ

Solo tabletop RPG questions, answered.

01Can AI be a dungeon master?

Yes. LoreWeaver’s storyteller runs scenes, plays NPCs, and adjudicates what you try, while the Loom handles dice and trackers and memory keeps the campaign consistent.

02Does it roll real dice?

Yes. Loom threads roll standard notation such as 1d20+5, 2d6, or 4d6kH3 in code, compare the total to a DC you set, and tell the storyteller the outcome.

03Can I play D&D 5e solo with it?

You can play in that style. Write the rules you use on pinned lore cards, keep your sheet on a persona and a card, and set up checks with the Loom. LoreWeaver doesn’t include official rulebook content.

04Does the campaign carry over between sessions?

Yes. Memories, session recaps, and lore cards carry characters, quests, and consequences forward, and a world can hold as many sessions as you like.

05Can I play a ready-made campaign?

Yes. Open any community world on the Hub and play 20 replies as a guest, then sign up free to keep the campaign in your library.

06What does it cost?

It’s free to start, with unlimited replies from the free storyteller and 25 premium replies a day. Paid plans start at $7.99 a month, with more premium replies and more of the story in view at once.

Other ways to create

Same storyteller, different craft.

All use cases

Keep exploring

Related reading.

Roll for initiative

Your party is waiting. Take your seat.

Free to start, with dice, quests, and a campaign that remembers.