Lore cards
Magic that obeys its rules.
Write the rules of your magic on a pinned lore card, costs and limits included, and the storyteller sees them every turn. Cards you rate as important rank ahead when space is tight.

High fantasy needs a world that holds together: magic with a cost, kingdoms with long histories, prophecies that mean something. LoreWeaver keeps your lore in view, so the storyteller honors the rules you wrote in every scene.
The short answer
Start with a world the AI can respect. On LoreWeaver you write your magic rules, kingdoms, and histories as lore cards, and the storyteller brings the right ones into each reply when they’re named or pinned. Memories and recaps carry your quest across sessions, and Loom templates add quest logs, mana, experience, and dice checks.
Updated
A high fantasy scene
Classic quests with dragons and old magic.
This is how a high fantasy story reads once it is under way: the storyteller plays the world and everyone in it, and the reply box waits for your move.

Aerin’s Watch · Dawn
Archmage Tolvar
“Fire answers only to the spoken word here. Cast in silence and the spell turns on you. You learned that at the river, I think.”
From the Hub
High Fantasy on LoreWeaver
Lore cards
Write the rules of your magic on a pinned lore card, costs and limits included, and the storyteller sees them every turn. Cards you rate as important rank ahead when space is tight.
The Loom
The Quest Tracker template opens a quest with objectives that tick off as you play. Leveling & XP, Mana & Spellcasting, and Loot Drops add the rest of a classic adventure.
Dice
The Skill Checks template rolls a d20 against DC 12 whenever you attempt something risky. Write your own checks in standard notation, from 1d20+5 to four d6 keeping the highest three.
Categories
Every world starts with characters, locations, factions, items, and events, and you can add your own categories for pantheons, noble houses, or spells. Each keeps one color across your lore and LoreMaps.
LoreMaps
LoreMaps draws your lore as an interactive graph, clusters related cards, and lets you label links such as allied with or located in. It’s included on every plan.
Memory
Slay the wyrm in an early session and the river towns are still talking about it much later. Memories and session recaps carry the campaign, and Ultra and Legendary keep unlimited memories per story.
Story openings
“The prophecy says the chosen one will unite the five kingdoms. A scholar has just shown you the mistranslation: it says end, not unite. You have already begun.”
“Your familiar, a phoenix, died and rose again last night. Since then it speaks only a dead language and draws the same map in the ashes.”
“The dragon queen offers peace if you surrender the one relic that can stop her. Your scholars have just learned the relic is also holding the continent above the sea.”
“Once a century the World Tree grants a single wish. After years on the road you reach it, and someone has already made theirs. The stars are moving.”
“You are the royal cartographer. The map you finished this morning shows a city that wasn’t there yesterday, and the king wants to know why you drew it.”
“The last dragon has agreed to speak with one envoy from the human kingdoms. Every kingdom chose you, and none of them will tell you why.”
Kindred genres
FAQ
Yes, when the rules are written down. Put them on a lore card and pin it so the storyteller sees them every turn, and use session notes for rules that only apply right now.
Yes. Loom threads roll standard dice notation such as 1d20 or 4d6kH3 against a difficulty you set, and the Skill Checks template does it for you on risky actions.
Yes, through the Loom. Quests with objectives and an inventory of items with quantities appear in the story HUD, and threads can react to what you carry.
Big. Worlds hold unlimited sessions and all the lore cards you write, and only the cards that matter to the moment are sent to the storyteller, with pinned and important ones first.
Yes. Play 20 replies in any community world without signing up. The free plan includes unlimited replies from the free storyteller and 25 premium replies a day.
High fantasy leans toward wonder, heroism, and epic scope; dark fantasy toward moral cost and grim consequence. The tools are the same, so plenty of campaigns drift from one to the other.
Keep exploring
The road is open
Free to start, from the first tavern to the last battle.