Lorekeeper
Lore cards written for you.
When the story keeps naming someone or something new, Lorekeeper writes a lore card for it that you keep or dismiss. The LoreMap shows how your cards connect. Every plan has both.
Review · Story worlds
Infinite Worlds plays player-made worlds with an illustration on every turn, and charges for them in credits, turn by turn. Its own wiki says the cost shown for each model is only an estimate, because every turn is priced by how much text goes in and out. If you’d rather know what a month of play costs before it starts, this is how LoreWeaver compares.
We make LoreWeaver, so read this as a maker’s review. Every Infinite Worlds detail links to its wiki or launch announcement under Sources.
The short answer
LoreWeaver is an Infinite Worlds alternative with monthly plans instead of per-turn credits. The free storyteller has no daily limit, and every plan includes a set number of premium replies a day, from 25 on Free to unlimited on Legendary, so a long world costs the same per reply as a short one. Every 4 replies the storyteller saves memories that name who was involved and where, and recalls the ones that fit each scene. Loom threads track items, objectives, and counters and act on them, and Lorekeeper writes lore cards as the story meets new people and places.
Updated
Price
On Infinite Worlds, a turn costs whatever the model charges for the text sent and returned: the world’s instructions, keyword blocks, tracked items, and memory go in, and the story, secret info, and item updates come back. Its wiki tells world authors to play 10 to 20 turns and average the cost so players know what to expect.
On LoreWeaver, a reply is a reply. The free storyteller has no daily limit, and each plan adds a set number of premium replies a day: 25 on Free, 150 on Plus, 350 on Pro, 750 on Ultra, and unlimited on Legendary.
Infinite Worlds
Daily free turns
Pay per turn
Cost changes turn to turn
LoreWeaver
Free
Same price every month
Plus
Pro
Ultra
Legendary
Memory
Infinite Worlds keeps short-term and long-term memory for each world, and a separate Summary AI (currently Kimi K2.5) condenses older turns and updates the characters’ notes.
LoreWeaver writes memories every 4 replies, each naming who was there and when and where it happened, and recalls the ones that fit each scene beside a recap you can edit. You can open every memory, fix one, or pin it. The plans keep 30 memories per story on Free, 300 on Plus, 1,200 on Pro, and every one on Ultra and Legendary.

The cliff gate · 224 replies
Memory bank
Written by the storyteller
Pim, the bridge-keeper’s son, gave you the third keystone in the lower archives, and asked to come with you when the portal opens.
Warden Odile let you into the high city on one condition: never open the portal while the second moon is up.
Odile’s brother tends the portal stones, and he owes the archive two years of tithes.
Story recap
Day 9 in the Hollow Sky. All three keystones are found, and Pim wants to come with you when the portal opens. Odile asked you never to open it while the second moon is up, and her brother tends the portal stones.
Saved every 4 replies and recalled by meaning and by who’s in the scene. 30 memories per story on Free, 300 on Plus, 1,200 on Pro, and every one on Ultra and Legendary.
The Loom
Infinite Worlds writes tracked items, secret info, an objective, and victory and defeat conditions into each world. On LoreWeaver the Loom does that job. Threads keep counters, flags, and items, check them every turn, and act when something changes: a scene, a twist, or choices you tap. 53 templates cover quests, inventory, health, and dice.
The way home
Once all three keystones are found and you set them in the ring, the portal opens and the story offers three ways through.
In plain English
When keystones ≥ 3 and the message mentions "keystone", "open the portal", "step through" and portal_open is off → inject narrative: "The three keystones flare and the old ring of ston…", then set portal_open = true, then offer 3 tappable choices.
Turn 226
The storyteller
The third keystone settles into the ring and the stones begin to hum. Light runs around the arch like water. Behind you, Pim shoulders his pack, and above the high city the second moon is still climbing.
Choose your path
Tapping a path sends it as your next move, and you can always write your own.
What else you get
Lorekeeper
When the story keeps naming someone or something new, Lorekeeper writes a lore card for it that you keep or dismiss. The LoreMap shows how your cards connect. Every plan has both.
World builder
Describe a world in a few lines and the builder lays out its places, its people, a painted cover, and an opening scene. Building one uses none of your daily replies.
Voice
Start a voice call with anyone in your world and the conversation is captioned as you speak. Free includes 10 minutes a month, and from Pro a character can have a voice you cloned.
Branches
Go back to any reply and branch off. The new timeline keeps the memories made up to that point, and a tree shows every path you’ve played.
Models
Claude, GPT-6, Gemini, Grok, DeepSeek, Kimi, and more, each under its own name, switchable at any point in a story.
The Hub
Share a world with a showcase page built from its characters and places. Players start their own run of it, comment, and follow you for the next one.
At a glance
| What matters | LoreWeaver | Infinite Worlds |
|---|---|---|
| Price | Free plan; Plus $7.99, Pro $14.99, Ultra $24.99, and Legendary $49.99 a month. | Credits per turn after a daily allowance of free turns. Creating a world and each picture cost credits too. |
| Cost per turn | The same for every reply: free with the free storyteller, or one premium reply from your plan’s daily allowance. | Changes with the model and with how much text the turn sends and returns. Its wiki calls the menu price an estimate. |
| Memory | Memories every 4 replies that name who was involved and where, recalled when they fit the scene, beside a recap you can edit. 30 memories per story on Free, 300 on Plus, 1,200 on Pro, and every one on Ultra and Legendary. | Short-term and long-term memory, with a Summary AI (currently Kimi K2.5) that condenses older turns and updates character notes. |
| Lore | Lore cards join a reply when the story names them. On every plan, Lorekeeper writes new ones from the story and the LoreMap links them. | Keyword instruction blocks that the world’s author writes. |
| Rules | Loom threads that keep counters, flags, and items and act on them, with 53 templates for quests, inventory, health, and dice. | Tracked items, secret info, an objective, and victory and defeat conditions written into each world. |
| Pictures | Scene pictures inside the story from Pro, and a painted cover for every new world on every plan. | An illustration on every turn, typically 3 to 5 credits each. |
| Models | 42 models under their own names, from Claude and GPT-6 to DeepSeek and Kimi. | A choice of storyteller and image models from its main menu. |
| For creators | Publish a world to the Hub with its own showcase page. Players comment and follow you. | Bonus credits when other players play your worlds. |
Infinite Worlds details come from its wiki, checked October 25, 2026.
Moving a world
Copy
Copy its description, instructions, and keyword blocks out of Infinite Worlds.
Build
Paste the description into the world builder, which makes the places, people, a cover, and an opening scene.
Lore
Each keyword block becomes a lore card, which joins a reply whenever the story names it.
Rules
In the Loom, add Quest Tracker for the objective and Inventory & Keys for tracked items, then play.
Weighing it up
Questions
No. The free storyteller has no daily limit, and each plan includes premium replies a day: 25 on Free, 150 on Plus, 350 on Pro, 750 on Ultra, and unlimited on Legendary. A reply in a long world uses the same allowance as a reply in a short one.
LoreWeaver is free to start, then Plus $7.99, Pro $14.99, Ultra $24.99, and Legendary $49.99 a month. Infinite Worlds has no monthly plans: after a daily allowance of free turns, each turn costs credits that vary with the model and the size of the turn.
Yes, with the Loom. Threads keep counters, flags, and items, check them on every turn, and act when something changes, from a scene to tappable choices. 53 templates cover quests, inventory, health, reputation, and dice checks.
No. From Pro you can ask for a picture of the scene and it appears in the story, and every new world gets a painted cover on every plan. Infinite Worlds illustrates every turn, typically for 3 to 5 credits a picture.
LoreWeaver saves memories every 4 replies, each naming the people involved and when and where it happened, and recalls the ones that fit each scene beside a recap you can edit. You can read, fix, or pin any memory. The plans keep 30 memories per story on Free, 300 on Plus, 1,200 on Pro, and every one on Ultra and Legendary.
By hand. LoreWeaver doesn’t read Infinite Worlds files, so copy a world’s description into the world builder, paste its keyword blocks in as lore cards, and add Loom templates for its objective and items.
42 models under their own names, including Claude, GPT-6, Gemini, Grok, DeepSeek, and Kimi. Free accounts get a fast free storyteller (about 5 to 7 seconds for a typical reply) with no daily limit.
Yes. LoreWeaver has a free Android app on Google Play, with an iPhone app coming soon, and the website works in any browser. Worlds and stories live in one account, so you can build a world on your computer and play it on your phone.
For adults, yes. Accounts are 18+, mature and dark themes between adult characters are allowed, and a short list of hard limits in the community guidelines applies everywhere. Stories stay private unless you publish a world.
Sources
Checked . Prices and limits change; each site’s own pages are the final word.
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