Lorekeeper
Lore cards written for you.
When the story keeps naming someone new, Lorekeeper writes a lore card for them that you keep or dismiss. A card joins any reply that names it, and the LoreMap shows how your cards connect. Every plan has both.
Review · AI game masters
Friends & Fables is built for D&D with friends: a party of up to 6, tactical 5e combat, and battlemaps. In May 2026 its team said it is moving into maintenance mode while they build a new game called Craft. If you mostly play alone and want a campaign that still remembers its first night on its fortieth, this is how LoreWeaver compares.
We make LoreWeaver, so read this as a maker’s review. Every Friends & Fables detail links to its own pricing page, site, or announcements under Sources.
The short answer
LoreWeaver is a Friends & Fables alternative for solo campaigns. You play your character while the storyteller runs the world and everyone in it. Every 4 replies it saves memories that name who was involved and where it happened, and before each reply it recalls the ones that fit the scene. Loom templates add D&D-style checks: a risky move rolls 1d20 against DC 12 in code, and the storyteller narrates the result it was given. Lorekeeper writes lore cards for new characters and places on every plan. The free plan has unlimited replies from the free storyteller and 25 premium replies a day.
Updated
Dice
Friends & Fables plays combat on battlemaps under 5e rules. LoreWeaver keeps the dice away from the AI in a different way. The Skill Checks template rolls 1d20 against DC 12 whenever you try something risky, the result is worked out in code, and the storyteller is told how it landed before it writes the scene. Attribute Checks adds your Strength, Agility, or Wits to the roll, and Dice Combat gives you and each enemy a health bar.
Agility check · Pick the toll house lock
16 against DC 12
1d20+2 · rolled 14, plus 2
Success
The storyteller
The pick catches on the second pin and turns. Inside, the toll ledger is still open on the desk, and the last name written in it is Tomas.
Memory
Every 4 replies, the storyteller writes down what happened and names who was there and where. Before each reply, the memories that fit the scene come back, so a promise you made on night two is still in play on night twelve.
A recap keeps track of where the campaign stands. You can read every memory, correct one, or pin the ones that matter. The plans keep 30 memories per story on Free, 300 on Plus, 1,200 on Pro, and every one on Ultra and Legendary.

The toll house · 312 replies
Memory bank
Written by the storyteller
Brother Tomas paid Harrow, the toll keeper, to look away the night the salt wagons went missing. You kept the receipt.
You promised Mae, the ferry girl, that you would bring her father’s boots back from the marsh.
Harrow lost two fingers to a bandit called Gull, and he still pays Gull for safe passage through the marsh.
Campaign recap
Night 12, at the toll house on the salt road. Harrow let the wagons through for Tomas’s money, and you have the receipt to prove it. Gull is waiting at the marsh crossing, and Mae’s father’s boots are still out there.
Saved every 4 replies and recalled by meaning and by who’s in the scene. 30 memories per story on Free, 300 on Plus, 1,200 on Pro, and every one on Ultra and Legendary.
What else you get
Lorekeeper
When the story keeps naming someone new, Lorekeeper writes a lore card for them that you keep or dismiss. A card joins any reply that names it, and the LoreMap shows how your cards connect. Every plan has both.
The Loom
Health, quests, inventory, gold, and reputation each come as a Loom template you add in one click, and the HUD shows them while you play. There are 53 templates, from dice combat to a whodunit.
World builder
Describe a setting and the builder makes it: places, people, a painted cover, and an opening scene. Change anything in place, or tell it what you want different.
Branches
Branch from any reply into a new timeline that starts with the campaign as it stood there, memories included. A tree view shows every branch and where it split.
Voice
Call any character and talk out loud, with captions. The free plan includes 10 minutes a month, and from Pro you can clone a voice and give it to a character.
Models
Pick Claude, GPT-6, Gemini, DeepSeek, Kimi, and more by name, and switch between them in the middle of a campaign.
At a glance
| What matters | LoreWeaver | Friends & Fables |
|---|---|---|
| Memory | Memories every 4 replies that name who was involved and where, recalled when they fit the scene, beside a recap you can edit. 30 memories per story on Free, 300 on Plus, 1,200 on Pro, and every one on Ultra and Legendary. | Long-term memories on every plan. Mentions per message rise from 1 on Free to 5 on Legend. |
| Lore | Lore cards join a reply when the story names them. On every plan, Lorekeeper writes new cards from the story and the LoreMap links them. | World building tools for lore, quests, NPCs, and maps, which the AI game master reads as you play. |
| Dice and rules | Loom templates roll dice in code: skill checks against a DC, attribute checks, and dice combat with a health bar on each side. 53 templates in all, from quests to inventory. | Tactical turn-based combat based on D&D 5e rules, with spells, abilities, and monsters. |
| Models | 42 models under their own names, from Claude and GPT-6 to DeepSeek and Kimi. | Franz, its AI game master. Paid plans add 100, 300, or 600 bonus credits a month. |
| Voice | Voice calls with captions on every plan, 10 minutes a month on Free, and voices you clone yourself from Pro. | Text to speech on paid plans, with Franz voicing the characters. |
| Pictures | Scene pictures inside the story from Pro, and a painted cover for every new world on every plan. | Images for characters, locations, and items, and top-down maps of places. |
| Free plan | Unlimited replies from the free storyteller (about 5 to 7 seconds for a typical reply), plus 25 premium replies a day. | Up to 25 turns a day, in campaigns of up to 3 players. |
| Price | Free plan; Plus $7.99, Pro $14.99, Ultra $24.99, and Legendary $49.99 a month. | Free plan; Starter $19.95, Pro $29.95, and Legend $39.95 a month, each with unlimited standard turns. |
| Playing together | One player per story. Publish a world to the Hub and friends can play their own run of it. | Parties of up to 3 on Free and up to 6 on Legend, and friends play free under the host’s plan. |
| Updates | New releases most weeks, each listed on the public changelog. | In maintenance mode since May 2026 while its team builds Craft. |
Friends & Fables details come from its pricing page, home page, changelog, and the Craft announcement, checked October 25, 2026. Prices are in US dollars, before tax.
Moving a campaign
Note
Your character, the people who matter, and what happened last. A few lines each is plenty.
Build
Tell the world builder about the setting. It makes the places, the people, a cover, and an opening scene, and you change anything that’s off.
Rules
In the Loom, add Skill Checks, Dice Combat, Health System, and Quest Tracker, one click each.
Play
Paste your notes in as lore cards and take your turn. The storyteller saves memories from there on.
The fair version
Questions
No. In May 2026 its team wrote that Friends & Fables is moving into maintenance mode: it keeps running, but gets updates more slowly while they build Craft, its successor. They also said it is unlikely to support other game systems. Campaigns there keep working.
LoreWeaver, if you play alone. The storyteller runs the world and every other character while you play yours, saves memories every 4 replies, and recalls the ones that fit each scene. Loom templates add dice checks, health, quests, and inventory, and Lorekeeper writes lore cards as the campaign meets new people and places.
Yes, with the Loom. The Skill Checks template rolls 1d20 against DC 12 when you try something risky, Attribute Checks adds your Strength, Agility, or Wits, and Dice Combat runs attack rolls against an enemy’s defense with a health bar on each side. Rolls are made in code and land one of 4 ways, from critical success to critical failure, and the storyteller narrates the result.
Not in the same story. Each story is played by one person. You can publish a world to the Hub so friends play their own run of it, and players can follow you for your next world. Friends & Fables is the better choice for a shared party.
Every 4 replies it saves memories that name the people involved and when and where it happened. Before each reply it recalls the memories that fit the scene by meaning and by who is in it, next to a recap you can edit. The plans keep 30 memories per story on Free, 300 on Plus, 1,200 on Pro, and every one on Ultra and Legendary, and you can read, fix, or pin any memory.
LoreWeaver is free to start, then Plus $7.99, Pro $14.99, Ultra $24.99, and Legendary $49.99 a month. Friends & Fables gives 25 free turns a day, then Starter $19.95, Pro $29.95, and Legend $39.95 a month.
LoreWeaver doesn’t read Friends & Fables campaign files, so you move a campaign by hand. Describe the world to the world builder, paste your character and the main people and places in as lore cards, add the dice templates, and start a new session. Memories build from your first reply.
No. Combat plays out in the story, with dice the Loom rolls and health shown on the HUD. If you want a tactical grid, Friends & Fables has one.
42 models, each under its own name, including Claude, GPT-6, Gemini, Grok, DeepSeek, and Kimi. Free accounts get a fast free storyteller with no daily limit and 25 premium replies a day; paid plans unlock the rest.
Yes. LoreWeaver has a free Android app on Google Play, with an iPhone app coming soon, and it runs in any browser on a phone, tablet, or computer. A campaign you start on one device is waiting on the others.
For adults, yes. Accounts are 18+, mature and dark themes between adult characters are allowed, and a short list of hard limits in the community guidelines applies everywhere. Stories stay private unless you publish a world.
Sources
Checked . Prices and limits change; each site’s own pages are the final word.
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