An open book whose pages become a forest path that forks, one way toward a sunlit castle and waterfall, the other into mist, with lanterns hanging over both
One world, as many roads as players.

AI interactive fiction Write the world. Let players change it.

Classic interactive fiction needs every branch written by hand. On LoreWeaver you build the world, its lore, and its key events; the storyteller answers whatever players type, and the Loom makes sure your twists land when they should.

Try it free
20 replies, no account
Choices
Tappable or typed
Twists
Hidden from players

The short answer

How do you make AI interactive fiction?

On LoreWeaver you write the premise, lore cards, and opening scene, then use the Loom to plan events that fire when players reach them, from plot twists to tappable choices. Players can type anything, the storyteller answers in full, and memory keeps their choices in play. Publishing to the Hub is free, and anyone can play 20 replies of your world before making an account.

Updated

to publish a world to the Hub, on every plan
$0
replies any player gets before signing up
20
Loom templates, from branching choices to cliffhangers
43
days of Plus for a first published world, on the free plan
3

The workflow

From a premise to a world strangers play.

Follow one world, Neon Requiem, from its setup to the Hub, with the screen each step happens on and the twist players never see coming.

  1. 01

    World

    Write the setup.

    Set the premise, tone, and session starter: the opening every new playthrough begins with. Add lore cards for the people and places players will meet.

    Uses Premise · Session starters · Lore cards

    Neon RequiemWorld settingsSaved
    Premise
    Ward 13, eleven years after the blackout. You are a courier with a borrowed name and a debt to the Saints, the gang that runs the night market.
    Session starter
    Rain hammers the tram shelter. Your phone buzzes once: a job, triple pay, pickup at the night market in ten minutes.
  2. 02

    Events

    Plan the beats.

    Use Loom threads for moments you want guaranteed: a betrayal in the third act, a door that opens only with the right key, choices that appear when they matter. Hide a thread to keep its twist secret.

    Uses The Loom · Hidden threads · Choices

    Neon RequiemThe LoomHidden thread

    The Poster

    Hidden thread · Fires once

    IF
    • Message contains any keywordnight market · noodle stand
    • Flag not setalias_burned
    THEN
    • Swap descriptionNight market card → the hologram shows your face, WANTED ALIVE
    • Set flagalias_burned = true
    • Present tappable choicesRun · Bribe the vendor · Turn yourself in

    Players see the story. Only you see the thread that wrote it.

  3. 03

    Test

    Playtest every path.

    Play your own world, branch at each decision, and open the context inspector when a reply goes somewhere you did not expect.

    Uses Branches · Context inspector

    Neon RequiemPlaytestThread fired
    A rain-soaked neon street at night, giant holograms above the crowd and an elevated railway overhead

    Ward 13 · Midnight rain

    The storyteller

    The hologram above the noodle stand flickers and changes face. Now it’s yours, forty feet tall, under the words WANTED ALIVE.

    The Loom1 hidden thread fired

    1. 01Hidden thread: The PosterFired when the player reached the night market.
    2. 02Flag setalias_burned is now true.
    3. 03Choices offeredRun, bribe the vendor, or turn yourself in.

    Players seeThe story, never the threads

  4. 04

    Publish

    Share it on the Hub.

    Publish with a cover, a genre, and a content rating, and hide the premise or style rules if they give too much away. Hidden threads stay secret, and players can start without an account.

    Uses Publishing · Content rating

    Neon RequiemPublish to the HubReady
    The cover of Neon Requiem: a rain-soaked neon street under giant holograms

    Cover art

    Neon Requiem

    Sci-FiTeen

    Content rating
    Hide premise
    Hide style rules
    Loom
    Hidden from players

Tools used

The tools behind every step.

Every plan comes with all six, the free plan included.

  • 01

    Open input

    No dead ends.

    Players aren’t limited to a menu. They write actions with Do, dialogue with Say, or anything else with Custom, and on Pro and up, See turns a moment into an image.

    Every plan

  • 02

    The Loom

    Planned beats, played live.

    Threads fire on keywords, counters, flags, dice, or turn counts and can inject events, swap lore, or offer tappable choices. 43 templates give you a head start.

    Every plan

  • 03

    Hidden threads

    Twists that stay secret.

    Mark a thread hidden and players who download your world can’t see or edit it, but it still fires. A banner tells them hidden scripts are active.

    Every plan

  • 04

    Memory

    Choices that stick.

    Spare a rival in the first act and the storyteller remembers in the last. Memories and recaps carry each player’s choices through their own playthrough.

    Every plan, more on paid plans

  • 05

    HUD

    Game feel when you want it.

    Stat meters, quest trackers, an inventory, achievements, and hints appear in the story HUD, all driven by your threads.

    Every plan

  • 06

    The Hub

    An audience built in.

    Published worlds get comments, likes, and a creator profile with followers, and the Hub surfaces them through trending and most-liked shelves, a featured spot, search, and tags.

    Every plan, free to publish

FAQ

Interactive fiction questions, answered.

01Can you write interactive fiction with AI?

Yes. Instead of scripting every branch, you write the world, its rules, and its key events, and the AI answers as players type what they do. On LoreWeaver the Loom keeps your planned beats on schedule.

02Can I still offer multiple-choice options?

Yes. The Loom can present tappable choice buttons at moments you define, and players can always type something else instead.

03Can players see how my story works?

Only what you allow. Threads you mark hidden stay invisible and locked in downloaded copies, a world setting can hide every thread at once, and publishing can hide the premise, tone, and style rules.

04Do players need an account?

No. Anyone can play 20 replies of a published world as a guest, then sign up free to keep their playthrough.

05Can I make a game out of it?

Yes. With Loom meters, quests, inventory, dice checks, and achievements, a world can play like a text RPG while the story stays open-ended.

06Is publishing free?

Yes. Publishing to the Hub is free on every plan, and if you’re on the free plan, your first published world comes with 3 days of Plus.

Other ways to create

Same storyteller, different craft.

All use cases

Keep exploring

Related reading.

Your players are waiting

Write the opening. They’ll write the rest.

Free to build, and free to publish.