The Loom
A map worth following.
Quest Tracker opens a quest log with objectives that tick off as you play. Rewrite them for your own treasure, from the first clue to the vault, and they sit in the story HUD for the whole voyage.
Your crew signed on for shares, and they remember every promise you made to get them aboard. Chase a map no one else can read, raid the governor’s ships, or talk your way past the fort at the mouth of the bay, and LoreWeaver keeps the shares and the grudges in view for as long as the voyage runs.

Fort Calder Bay · Sunset
Quartermaster Reyes
“The fort’s guns cover the whole bay until the tide turns. The crew will wait for your order, Captain, but they won’t wait past dark for their shares.”
The short answer
LoreWeaver works well for pirate adventures that last longer than one evening. The storyteller plays your crew and every port you sail into, memories keep each share and debt across sessions, and Loom templates add a purse of gold, loot from chests, a quest log for the treasure, and boarding fights rolled on a d20. Play 20 replies in any community world without an account, then carry on free with 25 premium replies a day and unlimited replies from the free storyteller.
Updated
From the Hub
Pirate on LoreWeaver
The Loom
Quest Tracker opens a quest log with objectives that tick off as you play. Rewrite them for your own treasure, from the first clue to the vault, and they sit in the story HUD for the whole voyage.
The Loom
Coin Purse starts you with a little gold and often adds more when you loot or sell. Loot Drops gives every chest you search a fair chance of holding a pouch of coin.
Combat
Dice Combat starts a fight when you attack, rolls a d20 against the enemy’s defense, and gives both sides a health bar. The enemy strikes back while it stands, and the fight ends when one side drops.
Weather
Day / Night & Weather turns the clock and changes the weather every few turns, from heavy fog to a biting wind, and the storyteller works the light and the weather into each scene.
Memory
Promise the crew double shares and forget to pay, and they won’t forget. Memories note who was there and what was said, and recall brings them back when the same people are in the scene again.
Your own world
Give the world builder one line, such as an archipelago where every island flies a different flag, and it sets up the islands, the crew, and the first scene, with each place and person saved as a lore card.
Openings
“I won a ship in a card game. The crew came with it, and they have voted twice already on whether to keep me.”
Build this world: I won a ship in a card game. The crew came with it, and they have voted twice already on whether to keep me.“I was the governor’s cartographer until I drew one map too many. Now every pirate in the islands wants it, and I am the only one who can read it.”
Build this world: I was the governor’s cartographer until I drew one map too many. Now every pirate in the islands wants it, and I am the only one who can read it.“Our ship was becalmed for nine days. On the tenth, a rowboat drifted up carrying our captain, though he is still asleep in his cabin.”
Build this world: Our ship was becalmed for nine days. On the tenth, a rowboat drifted up carrying our captain, though he is still asleep in his cabin.“I am the navy officer sent to hang the pirate queen. She has offered me a better job.”
Build this world: I am the navy officer sent to hang the pirate queen. She has offered me a better job.“The treasure was real, and we found it. Now we are two days from port, and someone in the crew has started working out how big the shares would be with fewer of us.”
Build this world: The treasure was real, and we found it. Now we are two days from port, and someone in the crew has started working out how big the shares would be with fewer of us.“I was marooned on an island with a pistol, one shot, and the man who betrayed me. A sail has just appeared on the horizon.”
Build this world: I was marooned on an island with a pistol, one shot, and the man who betrayed me. A sail has just appeared on the horizon.Kindred stories
FAQ
Yes. Start a world where you command the ship, and the storyteller plays your crew and every port you put into. Give the ship and its officers lore cards, and they stay themselves for the whole voyage.
Yes. Install Coin Purse for gold, Loot Drops for treasure, Quest Tracker for the hunt, and Dice Combat or Skill Checks for anything risky. Each installs from the Loom’s templates in one click, and their meters and quest log show in the story HUD.
Yes. Memories cover the whole voyage, so the sailor you punished in the first week, or the one you saved, remembers it many sessions later. The recap keeps track of where the ship is and what you still owe.
Yes. Type anything, from an order to the helm to a bribe for the harbor master, and the storyteller answers with the scene that follows. There are no menus to pick from unless you add tappable choices with the Branching Choices template.
Yes. The Hub has community pirate worlds, and any of them plays free for 20 replies with no account. Or describe your own sea in one sentence and the world builder sets it up.
Keep exploring
The tide is turning
No account needed for the first replies. Pick a community pirate world, or chart your own sea.