Ghost roleplay AI She died in your flat in 1952 and would like to know how.

Rent an Edinburgh flat for half what it’s worth and meet Isobel Kerr, a wartime radio operator who can’t leave the building. Or stay on at a palace hotel shut for the winter, where the front bell rings at two in the morning. The storyteller plays each ghost by its own rules, and LoreWeaver keeps what you learn about them from one night to the next.

Try it free
20 replies, no account
Dread
Builds a little each turn
Ghosts
Bound by their own rules
The Winter HotelNight 4
A man in a fur-collared overcoat stands at the marble front desk of a grand hotel as an old porter looks up from the ledger, snow banked outside the revolving door

Grandhotel Imperial · 2:00 a.m.

The late arrival

“My usual room, please. I won’t need to sign the book, and you won’t need to ask my name. I already know yours.”

Night 4 · the road is closed

The short answer

What’s the best AI for ghost roleplay?

LoreWeaver works well for ghost stories, where a haunting depends on details staying put. A lore card holds what your ghost can touch and which rooms it can’t leave, and joins every scene the ghost is named in. Memories keep the clues you uncover with the time and place you found them, and the Loom can raise dread a little every turn until something finally shows itself. Any world plays free for 20 replies without an account, and the free plan gives 25 premium replies a day.

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From the Hub

Ghost worlds to play tonight.

More ghost worlds

Ghost on LoreWeaver

How the story keeps its shape.

See how memory and lore work
01

Dread

Fear that builds by itself.

Dread Escalation raises a meter a little every turn. Halfway up, small wrong details slip into the scene, like a sound or a smell that shouldn’t be there, and at the top the storyteller delivers a real scare before the dread settles back.

02

Lore cards

A ghost with rules.

Put what your ghost can touch and which rooms it can’t leave on its lore card. The card joins any scene the ghost is named in, so the rules of the haunting hold from the first night to the last.

03

Memory

Clues that stay found.

Memories save what you learn about how someone died, with the story time and the place, and bring it back when the story returns to that room or that person. Pin the clue that matters most and it stays in every reply.

04

The Loom

Something on the stairs.

The Stalker drops small hints that something is following you, a footstep on the landing or a shape at the end of the hall. After enough of them, it steps fully into the scene.

05

Voice

Hear the ghost answer.

Start a voice call and speak your turns out loud. Replies are read back in the voice you chose for the world, with captions, so in a character world like Isobel Kerr you hear her answer you. Free accounts get 10 call minutes a month.

06

Light

A light that won’t last.

Flashlight & Battery drains your light a little every turn. When it dies, the storyteller describes the dark you are standing in, and fresh batteries bring the beam back.

Openings

Ghost story ideas, one click from a world.

Prompts for every genre
  1. 01

    “I’m the night nurse on a ward that closed in 1974, and the patients still ring for me.”

    Build this world: I’m the night nurse on a ward that closed in 1974, and the patients still ring for me.
  2. 02

    “The ghost in our lighthouse only appears when a ship is about to wreck, and tonight she has been at the window since dinner.”

    Build this world: The ghost in our lighthouse only appears when a ship is about to wreck, and tonight she has been at the window since dinner.
  3. 03

    “Every night at 3:12 the lift in our tower block stops at the thirteenth floor, which the building doesn’t have.”

    Build this world: Every night at 3:12 the lift in our tower block stops at the thirteenth floor, which the building doesn’t have.
  4. 04

    “I clean rooms at a seaside guesthouse, and one guest has checked in every August since 1931 without ever checking out.”

    Build this world: I clean rooms at a seaside guesthouse, and one guest has checked in every August since 1931 without ever checking out.
  5. 05

    “My late husband refuses to move on until I find the will he hid, and he can’t remember where he put it.”

    Build this world: My late husband refuses to move on until I find the will he hid, and he can’t remember where he put it.
  6. 06

    “We bought the old schoolhouse because it was cheap. Nobody mentioned the choir that still practises in it at midnight.”

    Build this world: We bought the old schoolhouse because it was cheap. Nobody mentioned the choir that still practises in it at midnight.

Kindred stories

If ghost stories suit you, try these next.

Every kind of roleplay

FAQ

Ghost roleplay questions, answered.

01Can I play the ghost?

Yes. Make your persona the one who died, and the storyteller plays the living people who move into your house and try to make sense of you. Write what you can and can’t do on a lore card so your haunting has rules.

02Can I run a haunted house investigation?

Yes. The Clue Tracker template counts evidence as you find it and closes the case once you have enough, while memories keep what each room gave up. Add Flashlight & Battery for a light you have to keep alive.

03How scary does it get?

As scary as you set it. Dread Escalation and The Stalker raise the pressure turn by turn, and the Sanity Meter bends the narration when your nerve runs low. The worlds on this page are rated Everyone or Teen; accounts are for adults, and darker horror is allowed within the published hard limits.

04Are there ghost story worlds I can play now?

Yes. Isobel Kerr shares her Old Town flat with you, The Winter Hotel keeps you up with a guest in a 1910 overcoat, and KDRY After Midnight puts you on an all-night radio show where some of the callers are dead. Each plays free for 20 replies.

05Will a ghost remember me if I come back next week?

Yes. Memories cover every session of one story, so a ghost who learned your name on the first night still knows it weeks later. After a few days away, a short card under the last passage of your latest story reminds you where you left off.

Keep exploring

More for ghost stories.

Two in the morning

The front bell is ringing, and the road is closed.

Try any haunted world free before you make an account.