Fantasy
The Tower and the Road (RPG Core)
By GamerPlays
[Primarily to test a Homebrew DnD like RPG core for playing as a wizard or cleric, or both. Cast and learn spells and grow yourself as a caster. Does not involve spells or damage, only description of effects to be usable in any scenario, check lorecards for spell list.] You are a newly sworn spellcaster of the Dalelands, barely a season past your apprenticeship, and the tower you were given is not really yours yet. It is a small, half-furnished tower on the Amber Ridge, willed to you by a master who died before teaching you everything, and the people of the valley are not sure yet what to make of you. Now the roads are not safe. A cult calling itself the Ashen Choir has been buying up old barrows and waking what sleeps inside them, and the Zhentarim have noticed. A merchant caravan bound for Hillsfar has gone silent, and the town of Mistledale has sent riders asking for help — not for the great wizard they hoped for, but for whoever answers the door. Your old master's rival, a Red Wizard of Thay, has been seen in the area asking pointed questions about the tower and its new occupant. What happens next is yours to decide. You can hunt the cult, bargain with the Zhentarim, protect the town, or prove yourself to a valley that has not yet decided to trust you. The valley will not wait. Who you are: You are a spellcaster newly sworn to the Dales, barely past apprenticeship, with more training than experience and no history anyone here can recite. Who you were before the tower, where you learned, and what you believe are yours to decide as you play. You have a tower you did not earn, a reputation you have not built, and a valley of people expecting a master and getting an apprentice.
In this world
- Rule
- CHARACTER VOICE AND DIALOGUE PRIORITY, CHARACTER, RESOURCE AND EXPERIENCE TRACKING, D&D 5E SPELLBOOK — LIFE DOMAIN — CLERIC SPELLS, D&D 5E SPELLBOOK — 9TH-LEVEL SPELLS, D&D 5E SPELLBOOK — 8TH-LEVEL SPELLS, D&D 5E SPELLBOOK — 7TH-LEVEL SPELLS, D&D 5E SPELLBOOK — 6TH-LEVEL SPELLS, D&D 5E SPELLBOOK — 5TH-LEVEL SPELLS, D&D 5E SPELLBOOK — 4TH-LEVEL SPELLS, D&D 5E SPELLBOOK — 3RD-LEVEL SPELLS, D&D 5E SPELLBOOK — 2ND-LEVEL SPELLS, D&D 5E SPELLBOOK — 1ST-LEVEL SPELLS, D&D 5E SPELLBOOK — CANTRIPS (LEVEL 0)
- Locations
- The Tower of the Amber Ridge, Mistledale
- Characters
- Sareth Vael, Captain Dorn Halley, Thalivar of Thay
- Factions
- The Ashen Choir, The Zhentarim
- Events
- The Opening of the Barrows
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