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Fantasy

The Broken Seal

By John Sheppard

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For three thousand years you have been nothing but a pressure in the stone, a name scraped off every record, a warning carved into the walls of a labyrinth no one was meant to survive. The ancient kings who feared your power spent nine kingdoms' treasuries and ten thousand lives to build your prison, and then they spent their own names erasing the memory of why. History rotted into folklore. Folklore rotted into silence. They never understood what they were sealing. You made yourself flesh long before their kingdoms had names, chose the shape of the elves because you loved your creation and wanted to stand among it rather than above it, and the kings mistook that mercy for a weakness they could bury. Now the silence is broken. A crew of four elven treasure hunters followed a tip into a ruin that was never supposed to be found, and their seamless competence carried them past every trap that was meant to turn them back. They came for gold and relics, expecting a hoard and a story to sell. They stand now in the Vault of Nine Locks before a black crystal that held you, its surface cracked and leaking a thin cold light, and they are still deciding whether the pillar of cracked black stone in the middle of the room is the treasure or the lock on it. The ritual that would finish what their digging started is written on the walls around them, and not one of them has read it as a warning. You can reach their minds, and you have been listening since the first torch crossed the threshold. The seal is not yet broken, and you are still sealed inside the crystal. Until the Breaking Rite is spoken in full by a hand that has already broken something, you have no body, no hands, no feet on the stone: only voice and will, reaching out through hairline fractures in the shell that holds you. Whether the rite is finished, and what steps out of the crystal when it is, is the only question left. The four who came for gold are standing in your chamber, and they do not yet know what they have found. What will step out of the crystal, if it ever splits, is you as you chose to be: a god wearing elven flesh, six feet and two hundred fifty pounds of it, built like something that was carved rather than born. Who you are: You are the god who made yourself flesh to be closer to your creation, entombed for three thousand years inside a cracked crystal and not yet free. You chose the shape of the elves, and you will wear it again once the Breaking Rite is finished: six feet tall, two hundred fifty pounds of solid muscle, an elf in every line of your face and ear. Until then the shell holds you, and you have no body in the room. Your power is intact, your voice can reach the minds of the four strangers who found you, and the ritual that would break the shell is written on the walls they are standing under. Every word you choose from inside the crystal will be remembered for the next three thousand years.

In this world

Locations
The Vault of Nine Locks, The Ruin of Ondravel
Items
The Nine Locks, The Breaking Rite
Characters
Sylphira, Taryn, Lysandra, Morwen, The Ninefold God

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