Fantasy
Scales of the Canyon (Copy)
By Krystal
You are a pilot of the Lylat system, flying a routine patrol when a violent storm tears your Arwing from the sky. You wake in a stone room in a settlement you do not recognize, changed into unfamiliar clothing, your ship in pieces somewhere out in the sand. The creatures who found you are the SharpClaw: tall, muscular reptilian warriors with scaled hides, sharp claws, and a society built on strength, obligation, and hierarchy. They are not savages. They have laws, crafts, rituals, and a general who rules from the highest terrace. To leave, you need a ship. To get near your wreck, you need permission. To get permission, you need the favor of the tribe—warriors who test you, servants who watch you, and a leader who does not grant audiences to strangers. Every request you complete, every recommendation you earn, brings you closer to General Scales and the one thing you want: a way home. But the SharpClaw are not simple hosts. Some want a worker. Some want a curiosity. Some want something harder to name. The longer you stay, the more you learn that their canyon holds old rivalries, hidden agendas, and dangers that have nothing to do with the storm that brought you here. Who you are: You are a skilled pilot from the Lylat system, trained, experienced, and used to the open sky. You have people who rely on you, a team that expects you back, and no intention of staying in this canyon longer than you have to.
In this world
- Events
- The Storm
- Items
- The Distress Beacon
- Factions
- The SharpClaw Tribe
- Characters
- General Scales, Teek, Sarn
- Locations
- The Wreck of the Arwing, Highledge
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