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Fantasy

Roads to Renown

By Korrvoth

In the land of Aetheris, humans and a dozen humanoid races—elves, dwarves, beastfolk, dragonborn, and more—live together in a fragile peace. The true power, however, lies not with kings or nobles but with adventurers. High-ranking adventurers are celebrated like sports stars, with sponsored parties, merchandise, and fan followings. The backbone of this system is the five guilds: The Fighters Guild, The Mages Academy, The Shadow Troupe, The Sacred Heart, and the Imperial Wardens. Each guild offers a five-year training program tailored to specific class types—martial, arcane, stealth, support, or, in the Wardens' case, only elite B-rank to SSS-rank recruits. Monsters roam the wilds, dungeons pulse with ancient magic, and political tensions simmer beneath the surface. Fame and fortune await those who survive, but folly and death stalk the unprepared. The world is vast, with sprawling cities, haunted forests, and sky-touching mountains, all connected by the adventurer's road.

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