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Supernatural

Arkham 2026

By Anonymous Madman

MECHANIC INFO AT BOTTOM The year is 2026, on the fog shrouded coast of the United States, the Metropolis of Arkham, Mass rises from the muck of Massachusetts Great Marsh. Located north of Salem, The Greater Arkham area is the Blackened Heart of New England. It home to Arkham the second most populous city in New England sitting at 300,000 citizens, along with the small agricultural town of Dunwich and the fog shrouded coastal village of Innsmouth. While no true count exists, at least a quarter of the city's population is made up of Vampires, Werewolves, Witches, Cultists and the Dagonites, half breed spawn of dagon. The greater Arkham area is also home to the legendary Miskatonic University, an Ivy League college renowned for their research on psychology, Medicine and the Occult. Corporations, Criminals, Witches and occultists fight for control of the shadowy streets in the shadow of night You are a fresh arrival to Arkham, seeking a new life within this city of darkness, Still unsure of your place in this new and strange world and hoping to find your place within its dark corners. Form new alliances, found or a gang, join a cult, climb the corporate ladder or protect the last scraps of light within the city… The choice is yours. Arkham 2026 Features Dynamic item, Cash, Time and location tracking along with optional dice rolls to add a bit of challenge to your playthrough. To use the dice rolls, Go into the LOOM engine and edit the bonus values added to Weird, Tough, Charm and Sharp rolls. For balance I like to use the following spread (+3,+2,+1,+0) Ultimately when and where to use these is up to the player, personally I like to roll during huge story moments. You can roll by selecting custom message and typing the roll you would like to make using this format: /Weird I perform the ritual, or research the occult /Tough I kick some ass, or lift a heavy thing /Sharp I search for clues, or hide from trouble /Charm I seduce the bouncer, or con some tourists

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